Gaming Library

Board Game Rentals:

Game Players Age Playing Time (Minutes) Complexity Rating (According to BGG) Categories
Pac-Man: The Board Game 2-5 10+ NA 1.00/5 Roll/Spin and Move, Team-Based Game
Pac-Man: The Card Game 2-8 7+ NA 1.00/5 Hand Management, Push Your Luck
Muffin Time 2-6 12+ 20 - 40 Min 1.04/5 Card Game, Party Game, Hand Management
The Mind 2-4 8+ 20 Min 1.07/5 Card Game, Number, Communication Limits, Cooperative Game
Uno 2 - 10 6+ 30 Min 1.11/5 Hand Managment, Lose a Turn, Matching, Take That
Jenga 1-8 6+ 20 Min 1.11/5 Action/Dexterity, Party Game, Physical Removal, Stacking and Balancing
No Thanks! 3-7 8+ 20 Min 1.13/5 Card Game, Auction/Bidding, Closed Economy Auction, Push Your Luck
Sherlock Files: Elementary Entries 1-8 14+ 40 - 60 Min 1.25/5 Communication Limits, Cooperative Game, Hand Management
Camel Up (Second Edition) 3-8 8+ 30 - 45 Min 1.46/5 Animals, Dice, Betting/Bluffing, Roll/Spin and Move
NiNoKuni II 1-4 14+ 30 Min 1.63/5 City Building, Dice, Video Game Theme, Cooperative Game
Monopoly 2-8 8+ 60 - 180 Min 1.63/5 Economic, Negotiation, Auction/Bidding, Player Elimination
Escape The Room: Mystery at the Stargazer's Manor 3-8 10+ 90 Min 1.64/5 Cooperative Game, Memory, Storytelling
Sheriff of Nottingham 3-5 14+ 60 Min 1.66/5 Bluffing, Card Game, Humor, Betting and Bluffing, Bribery, Negotiation
Whirling Witchcraft 2-5 14+ 15 - 30 Min 1.80/5 Fantasy, Simultaneous Action Selection, Variable Player Powers
Thunder and Lightning 2 13+ 40 Min 1.83/5 Bluffing, Card Game, Mythology, Hand Management
Scooby Doo: Escape from The Haunted Mansion 1-99 12+ 60 - 120 Min 1.89/5 Cooperative Game, Narrative Choice/ Paragraph
Cuphead: The Fast Rolling Dice Game 1-4 12+ 30 - 45 min 1.94/5 Fighting, Video Game Theme, Campaign/Battle Card Driven, Cooperative Game
Sheriff of Nottingham: Merry Men 3-6 13+ 60 Min 1.96/5 Bluffing, Card Game, Expansion for Base-Game, Contracts, Hand Management
Escape Room The Game: The Fall of the Dawnstar 1-2 16+ 120 Min 2.00/5 Cooperative Game, Deduction, Solo/Solitaire Game
Undaunted: Normandy 2 14+ 45 - 60 Min 2.25/5 Wargame, World War II, Dice Rolling, Hand Management
Escape Room In A Box: The Werewolf Experiment 2-8 13+ 30 - 90 Min 2.25/5 Deduction, Educational, Party Game, Puzzle
Radlands 2 14+ 20 - 40 Min 2.26/5 Card Game, Science Fiction, Action Points, Action Queue
The King's Dilemma 3-5 14+ 45 - 60 Min 2.26/5 Fantasy, Negotiation, Bias, Bribery, Storytelling
Unlock! Exotic Adventures Card Game 1-6 10+ 60 - 90 Min 2.29/5 Cooperative Game, Exploration, Storytelling
Burgle Bros 1-4 12+ 45 - 90 Min 2.31/5 Exploration, Spies/Secret Agents, Action Points, Cooperative Game
Mechs vs Minions 2-4 14+ 60 - 120 Min 2.43/5 Fantasy, Miniatures, Video Game Theme, Action Queue, Cooperative Game
War of the Ring: The Card Game 2-4 12+ 90 - 120 Min 2.90/5 Campaign/Battle Card Driven, Card Play Conflict Resolution
Wonderland's War 2-5 13+ 45 - 125 Min 3.01/5 Fantasy, Area Majority/ Influence, Dice Rolling, Open Drafting
Star Wars Rebellion 2-4 14+ 180 - 240 Min 3.74/5 Civil War, Miniatures, Movies Theme, Area Majority/Influence
Root: Base Game 2-4 10+ 60 - 90 Min 3.78/5 Animals, Fantasy, Territory Building, Action Queue
Too Many Bones: Unbreakable 1-4 12+ 60 -180 Min 3.78/5 Adventure, Fantasy, Solo/Solitaire Game
Root: The Riverfolk Expansion 1-6 10+ 60- 90 Min 3.84/5 Animals, Expansion for base game, Fantasy, Area majority/Influence
Too Many Bones 1-4 12+ 60 - 120 Min 3.85/5 Adventure, Dice, Cooperative Game, Dice Rolling
Oath 1-6 10+ 45 - 150 Min 4.11/5 Economic, Fantasy, Negotiation, Action Points, Area Majority/Influence, Area Movement